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Introduction: The Genre Buster - On Terminology, History, Worldbuilding and Gameplay of the Immersive Sim (en/ger)

In the twenty years since Warren Spector introduced the “Immersive Simulation” it has developed into a prevalent, yet ephemeral term that is hotly debated every time a newly released game is associated with it. In this introduction, the editors trace the crucial commonalities of Immersive Sims – their solution-oriented game design, their empowering world design, and their outspoken creators – while showcasing the thematic breadth of the essays in this special issue.
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CfP “The Genre Buster – On Terminology, History, Worldbuilding and Gameplay of the Immersive Sim” / „Der Genre-Buster – Zu Terminologie, Geschichte, Weltenbau und Gameplay der Immersive Sim“

16. Februar 2022 ·
(German version below) At a glance: Research/research projects on all possible facets of Immersive Sim welcome (see below for possible topics and questions) Abstract by 04/10/2022 (max. 300 words) to paidia(at)germanistik.uni-muenchen.de (blind peer review process) Feedback by the end of May Full paper to be submitted by 10/15/2022 Contributions in...
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© 2024 Paidia - Zeitschrift für Computerspielforschung (ISSN: 2363-5630)
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